History


This page shows the important elements of the project history.

 

2013 - June

After wandering a few days on Unity 3D, I concluded that it would be really less time consuming to use it instead of YNA with MonoGame. Unity makes it possible to export to the same plateforms I was aiming for and provide extended tools. Plus, the Unity community is really active, procuding powerfull assets packs. Restart from scratch on Unity.

 

2013 - January

The actual game is shown during a conference about hobby gamedev taking place in Lyon (France). At this point, the core gameplay is  nearly done. Structures can be built in the colony vision and natural resource management is functional.

 

2012 - September

One year after the initial idea, the prototype is done and the gameplay is now clear enough to start for real. Technologies chosen are XNA 4.0 with the YNA engine. XNA will be used until MonoGame implements an advanded enough Content Pipeline.

 

2011 - September

The story begins here with an idea : create a 4X game taking place in space. The main goal was to create a 4X game without direct combat. Only sabotage, silent murders and such other things. Aim on diplomacy and fiddling instead of direct war.



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